AI capabilities often coincide with level design choices (back in the day, Thief illustrated this perfectly, but its true for pretty much any other game, from System Shock to Uncharted). Though I'm not completely sure what they wanna do with the latter. Here the only really crucial problems I see are (seemingly random) crashes, performance and maybe AI. You can read about that fun journey in the UA thread. And I know that, because I tortured myself through it. In fact, everything beyond the Underswamp was basically unplayable in v1.0 (especially Titan's Reach). That game was literally broken with fucked up wall collision, holes in the world that let you drop into an endless void and so on. I'm not saying this is a high quality demo but it is nowhere near as bad as UA was in its retail (!) version. Treating this as a budget indie "immersive sim" though, I'm enthused to play a finished version. I think they originally tried to make that and ran out of money, right? If you want that I highly recommend Alien Isolation. This is far from a AAA modern re-imagining of System Shock though. If a much more polished version of this came out for $30 or whatever I would definitely buy it and play it, as I love the genre. The fundamental "immersive sim" grind is there, looking for resources between fights, exploring the station as new avenues open. The graphics are good for an indie game I think, and I'm guessing the lack of area diversity is a match for the original. It's obviously very rough, but it's also a pre-alpha, so I'm not gonna judge it too harshly on things like enemy AI. So I'm not judging it as a remake really, but as an indie "immersive sim." On that level I think there's promise here. I was never a SS1 guy, it was SS2 and Deus Ex that made me love this genre.
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